The longer users stuck with NMM, the more likely it became that it would cause issues such as corrupted mod installations, all without notifying or alerting users to it. Maintaining and updating Nexus Mod Manager meant carrying over inherent flaws in its code from revision to revision and adding functionality to it - such as mod packs, which we are aiming to do in the not too distant future - became akin to building on top of a crumbling foundation. Since then, we’ve been working hard to bolster the functionality and scope of NMM despite being constantly stymied by code that is long past its prime written by developers who have long since moved on from the community and their work on the mod managers.Īs our community has massively grown since the days of Oblivion and Fallout 3 (from half a million users back then to now almost 18 million), both the standards for the code base of our designated mod manager as well as the standards for its functionality have evolved. The main reason why we decided to create a new mod manager from scratch, rather than to continue on with Nexus Mod Manager is that the latter is based on code written for Oblivion (Oblivion Mod Manager) and Fallout 3 (Fallout Mod Manager) - games that are now over 10 years old. Why did you create Vortex instead of continuing Nexus Mod Manager (NMM)? The following answers a frequently asked question of why we created Vortex from scratch rather than continuing Nexus Mod Manager.
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